The patented EyeMobile Engine allows for gesture-driven interaction on cellular phones or mobile Internet devices. Using the existing camera on a device and patented gesture-recognition technology, EyeMobile measures movement when a user shakes, rocks or rolls their device. This provides the user with 'joystick', 'mouse' or 'force of motion' control. Eyemobile can also track a person's hand and body movements in front of the device to enable other forms of gesture-driven user interactivity.
As a software-only solution, EyeMobile eliminates cumbersome handset interface issues, is easy to integrate into existing applications and requires a small memory and processor footprint. Compared to accelerometers, EyeMobile is more cost-effective, requires no hardware modifications and allows for both large and small movements. It also enables additional applications that are not possible with accelerometers.
Access Applications with Touch-Free Interactivity
A more convenient and intuitive alternative to conventional user interfaces, EyeMobile lets you do anything you would normally do with your mobile device without pressing buttons: answer calls; make menu selections; scroll, pan, and zoom; turn document pages; shuffle mp3 playlists; navigate maps; browse the Web; even send a text message.
Control Games with Hand Motion
EyeMobile enhances the user experience, enabling players to use natural motions for game control: driving; flying; throwing; shooting; and fly-casting.
Advanced Motion Tracking Support
Set your phone on the desk and box an opponent or play tennis. Wiggle your fingers in front of your device as the input command. Let the device track your finger position for onscreen ‘point and control’. Vision-equip the device to recognize faces. The sky’s the limit.
Getting Started With EyeMobile
Embedded Handset Opportunities
NTT DoCoMo of Japan embedded EyeMobile into its handsets back in 2007. Today, with EyeMobile, over 150 motion-sensing games and applications are available on the NTT DoCoMo network. [Contact us]
Downloadable Applications
Over 100 million handsets are currently enabled with EyeMobile, including Microsoft Windows Mobile handsets from manufacturers such as HTC and Samsung. Full developer tools are available on the Qualcomm Website for BREW handsets, available from carriers such as Verizon, Alltel, Cellular South and KDDI. Selected handsets from Nokia, Sony Ericsson and Motorola running Symbian are also supported. [Contact Us]
Gesture User Interfaces
With the addition of applications such as Internet browsers, picture viewers, map applications and rapid text entry applications, GestureTek is leading the way to a fully gestural user interface for all camera-enabled handsets, fully competitive with the higher-cost implementation provided by the iPhone’s touch system. [Contact Us]
EyeMobile APIs and SDKs
A convenient environment for authoring EyeMobile-enabled applications for OTA and pre-embedded delivery to mobile devices, the EyeMobile Engine Application Programming Interface (API) provides application developers with the means to integrate motion control with applications in much the same way as with current analog controls such as keys and buttons. EyeMobile also provides mobile device manufacturers with an ideal development environment for embedding EyeMobile Engine features. Visit our [Developers Forum]
Platforms
- JAVA
- BREW
- SYMBIAN
- WINDOWS MOBILE
- LINUX
- DOJA