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GestureTek Launches Gesture Control Software for Android® and a New Tracking Engine for Windows® Mobile at the Consumer Electronics Show

Jan 07 2010


LAS VEGAS, NEVADA, Jan 7, 2010 – GestureTek will announce at the Consumer Electronics Show (CES) that its patented, award-winning software for gesture-based mobile device interaction now supports the Android® operating system. The company is also launching a brand new engine that allows Windows® Mobile publishers and developers to integrate motion and object tracking into their gesture-control games and applications.

GestureTek’s new Momo™ for Windows Mobile uses a mobile device’s camera to track objects and motion within the camera’s field of view. The engine defines interfaces for two trackers - the Motion tracker which determines interaction by following specific movement and the Mosaic tracker which tracks objects, including faces and hands. They provide developers with a vast array of options when developing gesture control applications.

Momo makes possible groundbreaking mobile games that can respond to hand motions over menu items and even track the position of the user’s head,” says Yoshi Kumagai, GestureTek’s Senior Vice President of Mobile.

The award-winning Eyemo™ uses the camera on a mobile device to sense and report device motion. The software is already enabled on multiple platforms, including the Symbian, Brew, Java, Windows Mobile and Linux platforms, enabling a “joystick”, “force of motion” and “menu selection” style of interaction. 

“Now Eyemo software can also be added to camera-enabled handsets operating on the Android platform, providing users with fun and intuitive gesture-based interactivity,” says Kumagai.

GestureTek’s Eyemo software can be delivered over the air or embedded directly into many camera-enabled devices, with no special hardware or design updates required. It is an easy to implement software solution that makes adding gesture control more cost-effective for manufacturers.

Once the software is enabled, users can shake, rock or roll their phone to play games, answer calls, shuffle playlists, navigate maps, scroll, pan, zoom, turn pages and even browse the web – all without pressing a button or touching the screen.

Momo takes touch-free control even further. Users can control the action using specific hand or body gestures – with no movement of the device required.

GestureTek software has widespread applications in many consumer electronics products. Many developers are already using GestureTek software to bring immersive, gesture-based interactivity to a variety of platforms, including PCs, laptops and toys.

“Greater accessibility to GestureTek’s gesture recognition software is significant for developers in the mobile and consumer electronics space,” says Vincent John Vincent, President of GestureTek. “Developers now have the ability to create gesture-control games and applications for multiple platforms and to develop for multiple mobile devices, including those with hardware-based gesture control solutions (such as accelerometers) and software-based gesture control solutions.”

GestureTek software is available on millions of mobile devices worldwide, including on NTT DoCoMo phones in Japan, and is used in more than 200 mobile applications. GestureTek’s software supports multiple platforms, including Windows Mobile, Brew, Java, Symbian, Nucleus, Android and Linux. Selected handsets enabled with GestureTek’s software include models from Sony Ericsson, Nokia, NEC, HTC, Motorola, Samsung and LG.

About GestureTek Mobile
GestureTek Mobile is a world leader in gesture-based user interface for mobile devices and the inventor of the patented, award-winning EyeMobile Engine.  EyeMobile Engine is the world’s first software-only solution that uses the existing camera on a cell phone or mobile Internet device to provide people with the ability to interact with their device using gestures. By shaking, rocking or rolling the phone (or making hand motions in front of the phone) users can answer a call, play mobile games, scroll menus, navigate maps, view images and documents, browse the web, enter text messages and do anything else they would normally do on their mobile device, without pressing buttons.  Licensees of GestureTek’s patents or technologies include Sony for the EyeToy, Microsoft for the XBOX 360 and Hasbro for the ION Educational Gaming System.  GestureTek Mobile’s award wins include the 2008 Mobile Innovation Global Award, the LAPTOP Magazine ‘Best of CTIA’ Award and the NATPE++ Award for the Hottest Mobile Application.  Games powered by the EyeMobile Engine have been recognized by the BREW Game Developer Awards, the International Mobile Gaming Awards and the IGN Editors Choice Awards.  GestureTek Mobile developed the first gesture-recognition software to be embedded in NTT DoCoMo phones in Japan and provided the software for the first gesture-controlled mapping application on a cellphone.  EyeMobile supports many handsets on the JAVA, BREW, SYMBIAN, WINDOWS MOBILE and DOJA platforms. Applications are available for over the air download on the Verizon network.  Full developer tools are available on the Qualcomm website.   A catalogue of turnkey games and applications for multiple platforms are available from the GestureTek mobile site. GestureTek Mobile is a business unit of GestureTek Inc., pioneer, patent-holder and world-leader in computer vision control for presentation and entertainment systems.



GestureTek technologies have international patent protection. U.S patents include 5,534,917 (Video image based control system), 7,058,204 (Multiple camera control system), 7,227,526 (3D-vision image control system), 7,379,563 (Bi-manual movement tracker) and 7,379,566 (Optical flow-based tilt sensor). EyeMobile® is protected under patent TMA 700,194 with the Canadian Intellectual Property Office for "mobile device application software featuring gesture recognition technology."

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